Corriere
dei Piccoli / Corrierino 1993 #32 Featuring: James,
IQ, Tracy, Trevor, Baron von Skarin, Barbella. Synopsis: A
young woman is running towards Warfield Academy, seemingly being chased
by somebody and dodging their gunfire. Deciding that she might be safe
within the Warfield grounds, she leaps over the wall. Meanwhile,
inside, James, Tracy and IQ are in their gladrags, preparing the hall
for the big school dance. IQ can't get the chandelier to work, so James
goes outside to check if there's a fault with the electrics, when the
girl who scaled the wall ploughs into him, knocking him off his feet.
As they wrestle on the floor, it appears she thinks he's one of her
assailants, until he introduces himself. Realising he is 007's nephew
and not her pursuer after all, she apologises, and introduces herself
as Alexia, telling James she's working for the British secret service. Alexia
finds what she thinks is a flare gun in the dinghy, but when James
fires it, so many fish emerge from the water that the Baron's boat
can't move. James explains that the device isn't a flare gun, but a
gadget IQ invented to attract fish via ultrasound. Back in the Warfield
grounds, Alexia thanks the gang for all their help. Tracy says it was a
pleasure, but a shame they missed the school dance. However, by way of
reward, Alexia invites them all to a party that will be held tomorrow
night at Buckingham Palace. Tracy is over the moon, and James jokes
that IQ will have to build himself another mind control device so that
he can dance with the Queen... Review: Corrierino's own take on the 'base under siege' theme done so well in the TV episode Hostile Takeover and the Marvel comic Friends Like These
certainly captures a similar initial sense of intrigue and excitement,
although once the premise is established, the rest of it is relatively
pedestrian by comparison. The recovery of the microfilm itself is
pretty poor, happening out-of-frame while James delivers a load of
exposition to IQ; its threat to the world is only very vaguely defined,
with no real demonstration of what SCUM could achieve with it; and the
boat chase ends up being a bit of an anticlimax (see lows). There's
also a lot of expectation set up with James and Alexia, who land up in
close quarters on top of each other twice within the opening pages -
James flirts shamelessly while tussling with Alexia before
introductions are made, and even suggests that jumping on him is her
'vice' when it happens the second time - but the chemistry established
quickly fizzles away to nothing, and the Alexia/Tracy warfare over
James's affections that we might expect doesn't transpire at all, with
Tracy only too eager to help the newcomer. Even Trevor's role follows
the same pattern; it's always fun to see him crop up in the comics and
here it initially appears he'll be central as Barbella sets her sights
on him, but again it all too swiftly comes to naught. On the other
hand, Barbella and von Skarin make for a fresh and interesting
villainous pair, and seeing them forced to dance with one another is
quite amusing despite the silliness of IQ's device.
Highs: Despite
not delivering on the 'homefront' factor quite as well as the other
stories named, it is nonetheless always enjoyable to see instalments
set in and around Warfield for their rarity in the franchise as much as
anything - and this one expands on the geography of the area somewhat,
as we traverse by boat the cliffs on which the school sits. We also see
more of the school's interior, such as the hall where the dance is
taking place, and a rare view of the academy from above in one frame;
and the dungeons (possibly better translated as 'basement') are
tantalisingly discussed as the location of the microfilm, albeit we
don't actually see them, as it's recovered by Tracy and Alexia while we
stay with James. The secret passage also makes a rare appearance,
although it's not clear in this case that it's accessed via Milbanks'
office.
Lows: We
weren't bowled over by the gadgets of the week (see 'below'); IQ's
auto-dance gizmo is seemingly introduced to draw a parallel with the
mind control device Barbella and the Baron are after, but ends up
rather trivialising the idea; while the silliness with the fish and the
boat is a particularly implausible deus ex machina, albeit undoubtedly an original one.
Gadgets & Gizmos: IQ's
latest star gadget is a device which emits waltz music and, when
strapped to one's head, causes one to dance in time with it; he was
planning to use it to look good at the school dance. He's also created
an ultrasonic fish caller which can summon fish in such ridiculous
numbers that they can stop a boat dead in its path. For his part, Baron von Skarin has a handy gizmo that neutralises the Warfield alarm system.
SCUM on the Surface: It's
perhaps surprising that SCUM isn't directly mentioned here given the
nature of the plot, although given von Skarin and Barbella are both
well established members, it perhaps wasn't deemed necessary to bring
it up.
Loco Parenthesis: Warfield's
gates are usually manned pretty tightly by security guards, but they
all seem to be AWOL today, with only an automated alarm system
protecting the school, which is easily overcome.
Notes: IQ would showcase a similar ultrasonic fish caller in The Treasure of Pirate Lafitte, although on that occasion it only succeeds in scaring away snakes, not attracting fish.
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