Marvel
Comics (UK) #6 Featuring: James,
IQ,
Tracy,
Gordo,
Phoebe,
Captain
Plank. Synopsis: The Warfield gang are in Venice, Italy, touring the canals on a boat to take in sights such as the Bell Tower of St Mario, and the Bridge of Sighs. However, they're shocked to see the aforementioned bell tower collapse and tumble into the canal. Later at the hotel, the gang are relieved that nobody was hurt, but IQ laments the loss of the 700-year-old bell tower. There's a report about its collapse on the local news, but the broadcast is interrupted by a shadowy figure, who issues an ultimatum to the people of Venice. The crook wants £2 billion, or else he will 'systematically sink every inch of this historic city', he says. Gordo and James agree SCUM is likely responsible, but shortly afterwards, IQ realises that he knows the specific perpetrator; he caught a snapshot of a gondolier in one of his photos near the bell tower earlier, and on closer inspection, the man in question is Captain Walker D. Plank. Realising he must be using the gondolier disguise to plant bombs under city landmarks, James and the gang split up to search for him. James talks to other gondoliers in the area, but they haven't seen Plank. Likewise, Tracy and Gordo have no luck; but when IQ and Phoebe show the photo of Plank to another gondolier, the man turns out to be Plank himself. Later, James reconvenes with Tracy and Gordo, and James uses the intercom on his watch to contact IQ, but gets no response. However, he then hears Plank talking to IQ and Phoebe through the intercom, saying his next bomb demonstration will be more effective if two British students are lost in the blast. We see that Plank has tied Phoebe and IQ to canal poles at his next target. Plank rows away in his gondola, and James confirms to IQ that he's heard everything via the watch. Meanwhile, Plank has steered the gondola away from the city into the lagoon, and prepares to use a remote device to detonate his next bomb. However, James, Tracy and Gordo arrive in a speedboat in the nick of time, ploughing straight through Plank's gondola which splits in two and sinks. Plank is left clinging onto his long gondolier's oar which is sticking out of the water. James demands the remote trigger from Plank, implying he'll rescue him if he hands it over. But when a defeated Plank gives James the remote, the gang just sets off for the shore to free IQ and Phoebe, leaving Plank stranded, clinging to the oar. Review:
This story marks the franchise's third trip to Venice, following the
events of the TV episode Leonardo da
Vinci's Vault, and the Marvel comic The Gilt Complex
- and arguably, Plank is a crook better suited to the city's canals
than either Cortex or Goldfinger, the respective lead villains in those
adventures. On the other hand, there isn't a huge amount of
sophistication to his plan, which essentially amounts to bombing famous
landmarks; but it's fun to see him in gondolier garb, and the overall
story is entertaining enough - even if IQ and Phoebe's peril is a bit
contrived (see 'Lows'), and also immediately undermined, given that
James has heard everything on the intercom within seconds and
immediately rushes to the rescue. |
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