Corriere
dei Piccoli / Corrierino 1993 #28 Featuring: James,
IQ,
Gordo,
Captain
Plank. Synopsis: James, IQ and Gordo are on a beach holiday
on Maui, Hawaii. Gordo is showing off his impressive surfing skills,
and IQ says he'd like to learn how to do it too, as it impresses girls.
James points out that what probably won't impress them is IQ's allergic
reaction to the special sunscreen he invented, which has brought him
out in blotches. At this point, a surfer called Kamua arrives, who
seems to be popular with the locals. She's the favourite to win
tomorrow's surfing competition, and soon demonstrates her skills, but Gordo seems dismissive of the idea
he'd be beaten by a girl. Kamua overhears this and
challenges Gordo to prove his skills, leaving him lost for words. James, Gordo, IQ and Kamua begin to climb the volcano, and IQ quickly begins to get tired. James finds a crater on the side of the volcano, and takes a look inside. Within the volcano is a villains' lair belonging to Captain Walker D. Plank, where he has taken the passengers from the Sea Princess captive - and plans to do the same with another incoming vessel. We learn that his equipment is capable of capturing and dematerialising any means of transport within a large radius. Once he's set up three similar bases around the globe, he will be able to intercept any transport operation on Earth if the governments of the world don't sign over their gold stocks. James and IQ agree they cannot allow this to happen. The gang creep inside the crater, while Plank heads to the
peak of the volcano from where he intends to watch the latest
ship-vanishing exercise. James sends the others to free the prisoners,
while he begins to climb onto Plank's ship-vanishing machine, with the
aim of smearing IQ's special insulating sunscreen on its antenna,
thereby blocking out its beam. Meanwhile, Gordo and Kamua quickly free
Kamua's sisters Anoa and Akiki, and the other prisoners, from a nearby
holding cell - but Plank returns and catches them in the act. Back at
the machine, James has spread the sunscreen on the antenna, but it's
such an effective insulator that the now-active machine is vibrating
violently, and is about to blow up. An almighty explosion rocks the volcano; James makes it free,
and so have IQ, Gordo, Kamua and her sisters, and the other prisoners.
But Plank has also escaped on a jet ski, along with papers containing
plans that will allow him to replicate his evil scheme elsewhere. James
borrows IQ's rocket-powered surfboard and pursues. Plank soon runs
straight into the path of a huge wave, which unseats him from the jet
ski. He surfaces for air just as a coastguard police boat pulls up to
take him into custody. Kamua thanks the gang for helping her sisters,
and apologises for spoiling their holiday. IQ is getting on like a
house on fire with Akiki, one of Kamua's sisters, who is also
passionate about electronic engineering, and James remarks that IQ
seems to have found his soulmate. Review:
Generally a well-paced, action-packed instalment, and a welcome return
to the ship-snatching industry for Captain Plank. We're a little hazy
about the mechanics of the technology he uses here, and it's possible
something has been lost in our translation; his machine is said to
'dematerialise' transport vessels, which is far-fetched in itself. But
a couple of frames in the strip also appear to imply that any
passengers aboard are actually teleported into Plank's lair; we can see
at one point the outline of what looks like a human figure beginning to
appear on a Star Trek-like transporter pad attached to the machine,
next to a line of captives who are being led into cells by pirates. If
so, that's quite a conceit to swallow, even for James Bond Jr. It may well be a
misinterpretation of what's going on, but in which case it's otherwise
unclear exactly how the ships are dematerialised, and how the
passengers aren't being dematerialised with them. Meanwhile, it's
probably fair to say that guest character Kamua has a promising
introduction but is henceforth underused; having been established as a
champion surfer and endured Gordo's sexist remarks about her not being
able to beat him, she then isn't called upon to employ her surfing
skills at all during the adventure as one might have expected, leaving the honour of
out-manoeuvring Plank on a surfboard to James - a boy - instead. |
||||
All text content © James Bond Jr Online 2009. If you would like to use any of the text from this site please ask permission first. This is an unofficial fan website and is in no way affiliated with or endorsed by the owners, creators or distributors of James Bond Jr. |